

It's technically a prequel to the other MechWarrior 2 games, as it covers events in the previous decade. A standalone sequel, titled MechWarrior 2: Mercenaries, places you as an Inner Sphere mercenary, giving you the choice of running your own unit or joining another one. The expansion pack, Ghost Bear's Legacy, followed after this conflict as the Draconis Combine attacks (you guessed it) Clan Ghost Bear. The player is given the option to play as a young warrior on either side, rising rapidly in rank as you led the campaign against the opposing Clan. Five years have passed since a cease-fire between the Clans and the Inner Sphere, however, the circumstances have changed. The second game, MechWarrior 2: 31st Century Combat (1995), was set during the Refusal War in 3057 between Clan Wolf and Clan Jade Falcon.

A version of it also exists on the SNES, just Mode 7 and sprite based. This game, published in 1989, is notable for featuring full three-dimensional gameplay (predating games like Ultima Underworld), as well as crude squad AI (which would be refined in later games in the series). The first game, MechWarrior, set roughly around 3025, placed you in the shoes of Gideon Braver Vandenburg, who is out to reclaim his birthright after his family was murdered.

Battlemechs are handled like real weapons of wars, pilots die pointlessly, combat is brutal - entire torso sections and arms are blasted out to disable weapons, legs get shot out from underneath mechs, mechs explode from the inside from overheating their fusion reactor, and inside that armored cockpit you are just an unarmored and very squishy human. With cutting edge graphics and fairly intense combat, these games probably brought more people into the universe than anything else. One of the most popular spinoffs of the BattleTech franchise, the MechWarrior series puts the player in the cockpit of the Giant Mecha that define the universe.
